In comments to this entry of Cosmogony returned my attention to RPG HELLAS: World of Sun and Stone . It turned out that the idea of \u200b\u200btransfer of the realities of ancient Greece in the cosmos is not my copyright. I decided to read some more about this system to ensure, as far as it is similar to my światotworu. Fortunately, it is not so bad - but something happened Cosmogony stands. Following is a list of "Twelve Revelations' table in demo HELLAS. In rather the questions (in italics) I put the answers on the same aspects of the game in the Cosmogony to show the differences (and similarities) between these settingami.
first) What is HELLAS about?
A Generational space opera depicting fantastic Hellenistic Heroes Overcoming Their odds to save the worlds and create a legacy for themselves, Either that or succumbing to fate Realizing Their heroic destiny .
first) What is a Cosmogony?
is maintained in the adventure of the Convention system in which the ancient Greeks, refugees from Earth, inhabited by an unknown galaxy. It is a combination of heroic fantasy with elements of science fiction and cyberpunk.
second) What do the characters in the HELLAS? The characters are
Heroes who solve problems That Affect Them and Their People. Through Their actions, they might Either save the universe or be tragically Responsible for its doom.
second) What do the heroes Cosmogony?
fighting with monsters in the myths worthy adventures, lead the scientific study of unusual scientific theories, explore new lands and establish new colonies, helping to solve problems in different places of the galaxy.
"3) What is the resolution of HELLAS mechanic?
HELLAS incorporates a modified Omni That system uses a D20. Successes are Counted and applied toward a target number."
3rd) What is the mechanics used in Cosmogony?
Setting the mechanics of using Savage Worlds, introducing to it some minor changes and additions.
4) How does the Character Creation in HELLAS reinforce what the game is about? The game uses
a lifepath system is construct a back story for the players to build on. All characters in the game are heroes, and the lifepath helps reinforce this with unique but random storyelements That flesh out the Hero. A lifepath Also helps to Determine a Hero's Fate and Destiny, giving the characters a built-in mythic quality.
4) As a way of creation of heroes supports the assumption Cosmogony?
characters in Savage Worlds are adventurers who are not afraid to face the threats. The same is true of the heroes Galaxy Heliońskiej - they are not demigods, or anyone else of attaining much higher than ordinary people. They are simply people a bit wiser, smarter, stronger, have decided to go by adventurers.
5) How do players HELLAS Contribute to the story?
The Game Master and players collaboratively create extraordinary stories As They adventure through the universe of HELLAS. Using the rules Within These pages, players are Able to actively add to the story and just elements React to the GM throws at them.
5) How do players contribute to the creation story in Cosmogony? Laurel
campaign to allow Cosmogony taking part in the characters affect the fate of the entire galaxy Heliońskiej. Also, a single adventure, created by the Games Master may change the image of the game world - it is still under development, the era of social change and colonization. The very name of the game is kind of myth, after all, talking about the creation of the world - a process in which heroes are part Cosmogony.
6) How does HELLAS 'setting reinforce what the game is about?
The setting models the Time Between the Greek heroic age and the time of Alexander as an inspiration. The myths and legends presented Within That time period are the basis for the central theme of HELLAS.
6) To support the creation of the world assumptions games?
Cosmogony draws handfuls of Ancient Greek culture - from the twelfth century BC to the Roman Empire. Galaxy is Heliońska connection to the Solar System. During game play in the real world, the era of colonization and the struggles of the Persians, the same happens in the game world - Known Planet Ksenosów survive an attack, or try to conquer new lands. The two actually differ only location in space (but not at the time) and the level of technological development. This allows you to easily convert a mythical or historical story in the fantastic.
7) What Should HELLAS make the players feel When playing?
Players Should get a sense of accomplishment not found in many traditional games. Once Their adventures are complete, the players feel That Should they were the primary (and most important) element in the story. To support this, Their characters actually have access to mechanics allow for permanent That change in the universe.
7) What the players should call the Cosmogony during the session?
pulpowego Besides the joy of climate change or focus on the intricate plot Cosmogony allows players to search the adventures of various themes from history and mythology and fun in the association. Not without reason, the highest priestess of Athena and the ruler of the planet at the same time called Peryklea.
8) What types of behaviors / styles of play does HELLAS Encourage?
The player characters are made in the vein of Greek Heroes, there is a tragedy for every triumph. Players Are Encouraged to Succeed at not only goals, but to bring into play Their Disadvantages. Glory is particularly important, and makes players consultants therefore proactive rather reactive Than. Glory To Attain the player characters must to things worthy of Their peers and the Gods' attention.
8) What styles of play supports Cosmogony?
general styles of play, which supports the Cosmogony, can be divided into two types: the mythical and historical. The first is a combination of pulpu, where using a laser crossbow and Heroes eliminates harpies fleeing elaborate traps, and a well-known D & D "door kick" - exploring the ruins and exterminate monsters - I think it's a great maze of the Minotaur "megadungeon. Style history is based on exploring the game world, you turn up in conspiracies, political games, but also kolonizowaniu new planets.
9) Where does HELLAS take the players That other games do not? HELLAS
takes the players through Several generations of the Hero's and his descendants' lifespans and Them Eventually gives the opportunity to save the universe. The character the players start the game with will almost certainly not be the They end with one, all characters are fated to die.
9) Where are the heroes take Cosmogony, where other games fail to do this?
Heroes will be able to traverse the known location of the history and myths, shown in a whole new way. The temple at Delphi, for example, is a powerful supercomputer, and the Pharos lighthouse is a small asteroid, which was built on the traffic management center in the galaxy.
10th) What does it HELLAS to engage the players' attention, Why Should They Care?
The player characters are the central stars in the game. Nothing of Importance happens without Their characters' Involvement. It is impressed upon the players That They are the movers and shakers in the game world, and That They Have the Potential to literally change the course of events as it Unfolds. There are Subsystems That allow the characters to manipulate and change the social well being of an Entire planets. Furthermore, players are motivated by glory and destiny to move forward through Their character Their adventures. Proactive play is rewarded, the penalty for idleness is no glory and a forgotten life for Their character.
10th) How Cosmogony is the players, why should they worry about events in the game?
In Campania Laurel heroes are thrown into the vortex of events similarly in individual adventures - in theory, there are many other people who have power or knowledge and can solve the problem, but it went just the heroes. Moreover, in a world where overpopulation is a real problem willingness to rise above the others is very strong.
11th) What are the goals for HELLAS publishing?
To produce a finite number of books That further and detail and expand the universe and the beings That inhabit it. Free downloadable content will be available periodically to ENHANCE your HELLAS game. By the end of the HELLAS line, the game will detail a span of 100 years and the eventual ascension of the races or Their dark spiral into oblivion. Either way, the epic story comes to a definite end.
11th) What are the aims of publishing for Cosmogony?
is created entirely fanowsko setting. As of today, I plan to release it as a free PDF. I can not exclude that the rise to it and a few extras.
12th) Who is HELLAS 'target audience?
Mature players, Both men and women, who want an epic adventure beyond the tired standard for science fiction game. The game features mature themes and violence Involving sex so it is not recommended for very young or novice players. In Hellas, Glory takes the place of gold and the Hero's deeds take the place of Their loot.
12th) Who is Cosmogony?
For all who are interested in creating a new, cosmic vision of ancient Greece and corresponds to the mechanics of Savage Worlds. Age is invalid, null is sex - everybody will find something for everyone Cosmogony.
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