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Being on the road after Trójmonarchii heroes get a strange obstacle - the way we rode, was dug up and thrown away, resulting in completely unsuitable for use. Searching for the cause of the problem, the team encounters the sudryjskich rebels against the parliament in Valen, who in this way, they want to attract attention.
Establishment: characters travel the roads Sudrii. It would be nice if they moved to public transportation, or in the same direction as they podążałyby other vehicles. At one point in front of you noticed a huge traffic jam - absolutely can not get through. Conversations with people quickly give the picture: the road was dug by unknown perpetrators. Heroes will be asked to help the people trapped on the road - very possible that they are among the rich and famous people. If a team takes the challenge, given the information that we might go to camp, founded by workers repairing the bridge a few miles away.
Develop: wandering in the direction designated place, the characters will slowly seek to solve the puzzle. Well, the whole affair is a group of sudryjskich rebels, led by Lazlo Eberhaza - the former parliamentarian, who defects to the successes in the political arena, he decided to gain fame in a different way. Claiming to be workers employed at road and bridge repairs, but then with the help of bribed construction giants to destroy both. This action is to re-draw attention of Parliament in Valen requests disconnection from Trójmonarchii Sudrii. Establishment: characters travel the roads Sudrii. It would be nice if they moved to public transportation, or in the same direction as they podążałyby other vehicles. At one point in front of you noticed a huge traffic jam - absolutely can not get through. Conversations with people quickly give the picture: the road was dug by unknown perpetrators. Heroes will be asked to help the people trapped on the road - very possible that they are among the rich and famous people. If a team takes the challenge, given the information that we might go to camp, founded by workers repairing the bridge a few miles away.
As I said, circumstantial evidence, leading to the rebels should encounter characters wandering by (or rather the remnant). For example, help an older lady and her husband, trapped in the buried mask paromobilu (test wysportowania a DC 10) will give information about the "huge monsters with huge shovels in their hands, rozkopujących route through which late on the ball, awarded by the Emperor's uncle's cousin." The time climbing the huge heap of sand on it, characters can find the characteristic of the rebels with arms Sudrii bandanas ( perception of ST 10).
Finally after the long journey the characters eyes will show you a target - a camp workers, and more specifically the number of steam engines and two cars to the apartment.
climax: This camp has been transformed by the rebels in a defensive point. Arranged in a circle machines create a primitive fort, defended by six thugs, and two construction giants. The rebels are demanding a meeting with representatives of the parliament in Valen. They threaten that if the latter can not happen, destroy the newly repaired bridge, which greatly hurt the transport inside the country. Negotiations with the same characters sudryjczykami are excluded. If the team will insist that she will fight. Take advantage of the principle of setting a specific building site. An interesting solution is also recognition of the lining of the opponents of machinery for armor. An additional objective is to fight giants are not doing harm to society (for example through the use of combat skills of discussion, in order to drag the creature on its own page) - after all, are good workers.
Solution: If the heroes managed to win (and maybe with the help of giants to fix the way), waiting for their gratitude towards the trapped men, and undoubtedly valeńskiego parliament. A good prize is naming names of the repaired bridge team members. However, if the heroes lost, they can only count the mercy of rebels and aid envoys from Valen.
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antagonists:
rebels - as criminals (p. 449), extra, plus 1d10 gadget typical gang attire
Giants construction, two - as the textbook (p. 409)
Lazlo Eberhaz
Default confrontation: the struggle
opponent, gnome, 2k10 pool, resistance: 2
Abilities:
• Hard
• ; The diagnosis of the situation
• Gadget : typical gang attire
Fight: shooting 6 / 9 +, Defense 14
Pursuit: Escape 6 / 10 +; perseverance 14
Talk: Persuasion 6 / 10 +, underworld 6 / 9 +; confidence
14
antagonists:
rebels - as criminals (p. 449), extra, plus 1d10 gadget typical gang attire
Giants construction, two - as the textbook (p. 409)
Lazlo Eberhaz
Default confrontation: the struggle
opponent, gnome, 2k10 pool, resistance: 2
Abilities:
• Hard
• ; The diagnosis of the situation
• Gadget : typical gang attire
Fight: shooting 6 / 9 +, Defense 14
Pursuit: Escape 6 / 10 +; perseverance 14
Talk: Persuasion 6 / 10 +, underworld 6 / 9 +; confidence
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